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Thames & Kosmos | 692384 | Imhotep - Builder of Egypt | Family Board Game by Thames and Kosmos | Toy of The Year Finalist | Parents Choice Gold Award Winner | Spiel Des Jahres-Nominated | Ages 10+

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The 'B' sides of the boards are a little more complex in how they work and how they score, it's advised to use the 'A' sides for your first games ofImhotep before trying out the 'B' sides. The 'B' side market; The 'B' side market has three face-up cards placed on it at the start of each round and two face-down ones in the indicated space. When a ship arrives at the market a player can choose to take a face-up card as normal or can take the two face-down cards, choose one to keep and discard the other. The ‘A’ side of the Pyramid; The stones are placed one after the other on the next free space of the pyramid, immediately earning the player points. The pyramid is made column by column left to right from top to bottom. The first layer is 3×3, the next layer is 2×2 with the points noted on the edge of the board, and finally a single stone on top. Stones can be delivered even after the pyramid has been completed scoring one point per stone for their respective players. Four players are given as the best player-count for Imhotep on Board Game Geek, but we found that three was the sweet spot. It scales well for varying player-counts but the laughs and unpredictability rises with more players. Final Thoughts on Imhotep

Get new stones. Players can take a maximum of three, but they must have space on their sled for the stones taken.

Imhotep: The Duel Overview

The 'B' side burial chamber; The burial chamber is built up the same as the 'A' side, but instead of scoring all stones that are connected at the end of the game it is based on the most to the fewest stone in each row. Each row scores either eight, four, two or zero points. Points are shared between any tied players. Players must have at least one stone in the row to score anything. Jonathan Franklin (1 play): I played one game on the all A sides, so feel it is a bit unfair to judge the game. At the same time, I want to comment for two reasons. First, I am a relative carebear and was worried based on early reports that the game was ‘mean’. It is not mean. It is just that you can either take an action that will score something or move a boat that will define how the items on the boat score. Given how Feldian the scoring is, you might get 1 point vs. 3 when you boat is take to the ‘wrong’ place. Yes, the scoring is tight, but you cannot really be hosed and barely even directly targeted. Second, it is a game of inches, and hence had little excitement.drama for me. If you like micro-efficiency games, you might like it, but I was disengaged due to the minimal variability in results even when that is what determined the winner. I’d wager all my hard-earned deben that the fact you’re reading this means you’ve played the base game of Imhotep before. But in case you haven’t (there’s always one!), here’s the scoop. Imhotep is a 2-4 player set collection game. (It has nothing to do with Arnold Vosloo, Brendan Fraser and Rachel Weisz.) Your rival architects, contributing construction towards five ancient Egyptian monuments. Over six rounds, you’ll challenge each other to try and score the most points off of each monument. If it is a topic that has not yet been covered, you can most likely find more information here on your topic of choice. From official Imhotep board game useful links to very unofficial ones.

Players score points according to their race position at the end of each round. They also score end-game points in accordance to how far they’ve progressed. This is a lot of fun, both visually on the table, and as a concept. At the risk of being a querulous pain though, the theme of it being a race and not construction feels a tad out of place. (Not that you’ll care! It’s a neat alternative.) Can you emulate the famous Egyptian architect, Imhotep? (You might have heard the name from the 1999 film The Mummy, but in this game, Imhotep isn’t the Bad Guy!) This is a fantastic family-weight game by KOSMOS Games for 2-4 players. Your aim? Contribute your building materials towards a series of ancient monuments for big points. Mechanics such as using action tiles or unloading an opponent’s boat can change the pace of the game. These actions can be brutal but up the entertainment value as you mess with your opponent’s strategy. As you can only take 1 move each turn, gameplay is fast paced, and games are relatively short. It’s a snappy strategy game filled with deception. The Market– as each stone is removed from the boat, the player whom the stone belongs to can claim any one of the available market cards. Some of these cards provide instant benefits. Others provide situational benefits and can be held to be used at a later time. Still, others will provide the players with additional victory points at the end of the game.

When only one boat remains in the harbour, the game will end. Players will then tot up their points attributed to each monument. When playing on the A-side, players will score based on the following conditions:

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