276°
Posted 20 hours ago

Keyflower

£10.995£21.99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Keyflower also takes advantage of the staple worker placement tendency to introduce complexity gradually by providing more actions as the game progresses. These should be carefully constructed using the separate chimneys pieces to lock the walls and roofs into place.

For all of the scoring tiles except the Keythedral, the game end bonuses may be scored multiple times if the player has sufficient resources, skills or workers. If Keyflower sounds interesting, you might also check out Kingdom of Solomon, Legacy: Gears of Time, and Power Grid. Balance is necessary as is knowing how the tiles that you acquire and actions that you use can be translated into points.So, if I have a lot of red meeples, and you have a tile that I really want to activate several times, then I might choose to activate it with red meeples (each additional activation costs an extra meeple; and each tile can only be activated up to three times per round). It can be a hard sell to a table who may struggle to see past the slightly dreary box, but it’s one that’s well worth persevering with. A player may usually use a tile that has already been used by placing two workers of the same color as the worker previously placed on the tile. On the other hand, it removes some of the complexity of building a strategy around whats available to you.

Even though the actions end up spread out in the villages you get to see them first in the central area so you’ll at least get the chance to know which actions are in the game before they are distributed. However, it becomes much easier to parse and filter the available actions with experience as you learn to track only those that are most useful to your current strategy. Throughout the game players will need to be alert to the opportunities to best utilise their various resources, transport and upgrade capability, skills and workers. What I experienced was frustration at wanting to be able to correlate my actions with earning points.

You arrive in the new world and must build your village and maximize end-game scoring to win this game. It's only a mild issue that doesn't hurt how fun the game is though and with at least one expansion out it's an easy game to recommend. This is topped off by the fact that one currency (green) is more rare than the others and can be used even more effectively at just the right time. A puzzling euro at its core, Keyflower’s excellent player interaction and satisfying town-building elements easily make it one of my current favourites.

Throughout the game players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Place the relevant boat tiles in a row at the edge of the playing surface, with the side indicating the number of players face up, and the orientation facing the center of the playing surface. Granted, just because you select a tile doesn't mean that you will actually keep it - you still have to win the auction. The game is scored over four rounds each representing a season of the year (Spring, Summer, Autumn, Winter).Bidding pilgrims are placed on the edge of the hexagonal tile on the side you are facing so each player knows what they have bid regardless of colours (I really like this feature).

A number of village tiles are drawn from the Spring supply and placed out for all the players to use and bid on. Any workers that are used to bid on a tile that you don’t really need won’t be taking useful actions while those assigned to actions that are less than effective could have been used to bid on a lucrative tile.

When players take the upgrade action, they can choose an available extension and pay the cost to place it on an upgraded tile, where the tile is worth double the fix point value but also restrict the use of worker by that color. There are also boat tiles equal to the number of players, containing more workers and skills to help the players each season, and they are not available for bid. What you do get is the points that the tile can provide (particularly when upgraded), the ability to take those actions without losing workers, to earn workers from other players, and to place resources closer to their intended destination. Each player starts the game with a “home” tile and an initial team of eight workers, each of which is colored red, yellow, or blue. The clever combination of worker placement and auction mechanics makes for an incredibly tense game that keeps players involved and constantly adapting throughout the whole game.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment