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Bloodborne Official Artworks

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Bloodborne captivated me because it encompassed all the things I either love seeing in movies, reading about in books or as my points of interest in general (Lovecraftian and Gothic horror elements, Gothic architecture and Victorian setting etc.). Old architecture always sparked my interest so I spent half of my gaming time simply admiring the work that went into designing the game's Victorian architecture, streets, benches, castles and even streetlamps (I'll get one of those for my house). Apart from the details on some bosses and enemies (which admittedly could use more attention apart from a single image) that you might not be able to see in game, all of that is present to quench your curiosity. You see, I had found some time ago, the digital copy of ' "' Bloodborne Official Artworks", all in image format (which I also converted to PDF so you can read if you like, just a small bonus honestly), and also the first Bloodborne Collector's Edition Guide (Admittedly, this one has a much lower resolution, but it's good nonetheless).

FromSoftware, Inc. is a Japanese video game development company founded in November 1986. The company is known primarily outside Japan for being the developers of the Armored Core and Souls series, as well as Bloodborne. I love this game, and I love it's visual style. Gothic Victorian exaggerations that wouldn't be out of place in a Dracula anime; connections between werewolves, lunar cycle, blood, and birth; and a Lovecraftian twist that I actually like more than his actual stories. While yes, you have to play the game for any of this to make sense or really mean anything to you (it very much reads like an essay, not like a novella) what Redgrave has pulled off here is nothing short of creative genius. The worlds you traverse in From Software's titles are littered with items, enemies, corpses and so on, and it may seem as if they are all randomly placed, but nothing here is random. Everything is hand placed and tells just a little bit more of the world you're visiting and the story you're taking part in. This is the real reason why people hold games like Dark Souls in such a lofty regard. It isn't a bunch of morons wanking off the hard difficulty or anything like that; it's the fact that the story and world within has been crafted with such care and passion, the likes of which is very rarely seen in games, if at all.The book clearly divides between fact and personal conjecture, and it is interesting to see how the puzzle pieces (from item descriptions, forgotten notes, NPC details) fit together to form a cohesive narrative. So I looked into it more and I was right, and this isn't a new issue. From when the document had originally dropped, to when it was revised, and long after, people have disagreed with a large part of the document, and for good reason.

FromSoftware was founded on November 1, 1986, and developed productivity software for the first several years of their existence. They released their first video game, titled King's Field, as a launch title for the PlayStation in 1994. The initial King's Field did not see a release in North America, although a 1995 sequel would later be released in North America bearing the same title, which was released as King's Field II in Japan. After releasing a third title in that series, FromSoftware moved on to release Echo Night as well as Shadow Tower in 1998. IGN would later note that the latter was "effectively a King's Field follow-up" as it shared many of the gameplay conventions of its brethren. Also during this time FromSoftware would release Armored Core, the first in a mech game series which would go on to spawn many sequels. As a literary comparison, I would reference Gene Wolfe's Book of the New Sun series. Indeed, the only reason I discovered those books was by googling "books like Dark Souls" and thank goodness I did, because they became some of my favorite novels. I often hear a lot of people say they've read this series a few different times and manage to get a different view of it each time. It's that kind of compelling prose and intrigue, where the book expects the reader to take an active part in figuring things out on their own, that you can see in these games, inasmuch as such a method of storytelling can exist in video games. Unfortunately, this document is only aimed at people who have finished (all three endings of) the game. Der Kauf zu diesem Artbook rät eigentlich nur der Sammlertrieb und die Liebe zum Spiel selbst. Merkwürdigerweise werden in Spielen für die neuen Konsolen kaum noch freischaltbare Bonis wie Artworks angeboten, obwohl sich viele Gamer für Game Art interessieren. Da es nur wenige Artworks zu Bloodborne im Netz gibt, lohnt sich die Anschaffung für die jenigen, die mehr davon sehen wollen. Ich werde in der nächsten Zeit öfters hinein schauen und wahrscheinlich wird es mich dazu animieren, wieder Bloodborne zu spielen. Also, this is my favorite game by Fromsoft and it's been a while since my last run, so it was really nice to revisit its wonderful story, location and characters.I'd consider this an integral companion piece to Bloodborne, it completely enriches the whole experience, speaking with a very confident yet playful voice. Excellent stuff. I own a few art books and guidebooks for various other games, but Bloodborne is the one I own basically everything there is to own, so I might be a bit biased here, do keep that in mind. As someone who finished Bloodborne for the first time recently, this book served a great post-game literary analysis and exploration on the stories, atmosphere, and history of not just Yharnam, but the entire civilisation (and perhaps cosmos?) as a whole. But the way this is written is that, in his theorizing sections, he makes assumptions which start small, but build on each other and continue to get larger and eventually build a grand story/theory, and you believe it because it's the natural conclusion to the small assumptions of before. By the end of the book when Redgrave dropped the grand conclusion I was mind-blown.

An intriguing read for those who have finished the game with many unanswered questions and an avid fascination with the worldbuilding and lore. Bloodborne Official Artworks" which is compiled with the pictures from 'Bloodborne' was released on February 26th in Japan. Not only it included the artworks from the main story, but also the 'The Old Hunters.' It expects you know the world, character and overall story and spends no time on it. Which means it will be incomprehensible to the people who never played Bloodborne (and don't want to / can't because of it's difficulty, length, PS4, or whatever). If you're that person and want to know what Bloodborne is about, this won't help in the slightest :-(. Each chapter is mostly independent. The final one is pure speculation building on everything from the previous chapters. First off, I appreciate how this provides a basis for diving into the lore of the game, and the research that went behind this. I still think reading this is worthwhile, just for the facts/evidence sections alone, as it puts some parts of the game into context.

I was happy to finally get this artbook as Bloodborne is my favorite game of all time and served as my entry point to From Software's dark (and punishing) fantasy worlds. From Dark Souls to Elden Ring, each game had something new to offer me in terms of combat difficulty, fantasy settings and memorable bosses (I'm currently playing Sekiro, love the medieval Japanese setting).

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