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This weapon of Kinebrach design had been stolen by Erebus from the Interex's Hall of Devices. It was a specially crafted Chaotic artefact that carried a Nurgle-spawned toxin capable of defeating even the immune system of a genetically-engineered Primarch. Though Horus defeated Temba, the Anathame injected its toxin into Horus' bloodstream, unleashing a crippling illness within the Warmaster's body that Imperial science could not cure. Graham McNeill is a British novelist and video game writer. He is best known for his Warhammer Fantasy and Warhammer 40,000 novels, and his previous role as games designer for Games Workshop. He is currently working as a Senior Writer and Junior at Riot Games.
False Gods - Graham McNeill
McNeill, Graham; Haines, Pete (2003). Warhammer 40,000 Codex: Daemonhunters. Nottingham: Games Workshop. ISBN 1-84154-361-6. After speaking at Varvarus's funeral, Horus enacts the first of many betrayals by 'cleaning house'. Maggard, in awe of Horus and inducted into the lodge, murders Ignace Karkasy in his room. His death is passed off as a suicide, further distressing Kyril Sindermann and Mersadie Oliton who hold vigil at Euphrati Keeler's bedside. Horus murders Petronella Vivar himself because he told her too much on his deathbed. Loken and Torgaddon decide together that they will fight the spreading evil in their Legion until the end. Convening his various supporters in a secret meeting, Horus declares his intention to overthrow the Emperor and begins planning an operation in the Isstvan system. [2i] Dramatis PersonaeThe Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist? Going from the pursuit of perfection in all things to ultimate depravity isn’t a journey anybody makes in one step, it’s a series of small ones – each one justifiable in its own isolated way. But after you’ve taken a hundred of those small steps, you’re a long way from who you were at the start.”
Horus Heresy - False Gods (Volume 2): The Heresy Takes Root
McNeill, Graham; Hoare, Andy; Haines, Pete (2003). Warhammer 40,000 Codex: Witchhunters (1sted.). Nottingham: Games Workshop. ISBN 1-84154-485-X.In February 2000, McNeill started work for Games Workshop as a staff writer for games development, writing articles for White Dwarf and army-specific books. In May 2000 he started writing for the Warhammer 40,000 team, but continued to write articles for White Dwarf. McNeill has been heavily involved working on codexes, especially Warhammer 40,000 Codex: Tau between late 2000 and June 2001. Other codexes he has been involved with are Warhammer 40,000 Codex: Necrons, Warhammer 40,000 Codex: Chaos Space Marines, Warhammer 40,000 Codex: Imperial Guard, and Warhammer 40,000 Codex: Daemonhunters. McNeill continued to write codexes after moving into games development. Dinopawz's profile". boards.na.leagueoflegends.com. Archived from the original on 30 March 2017 . Retrieved 29 March 2017. McNeill, Graham (2011). The Dark Waters Trilogy I - Ghouls of the Miskatonic. Roseville: Fantasy Flight. ISBN 978-1-58994-965-2.