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Games Workshop Warhammer 40,000 Sun Shark Bomber

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For further support, a Sun Shark also carries two Seeker Missiles in two cunningly hidden recesses in the aircraft's airframe. These missiles can be auto-fired by the Sun Shark's Air Caste pilot himself, but are more effective when launched by a ground unit that has painted the target with a Marker Light. To further ensure the Sun Shark survives long enough to deliver its bombing run, the vehicle is equipped with a pair of wing-mounted Interceptor Drones. Each armed with powerful twin-linked Ion Rifles, Interceptor Drones can either stay attached to the Sun Shark, where they act in a similar way to conventional turret-mounted weapons, or they can detach from the flyer and serve as an escort. At the press of a button, this plasma bomb can be fired at the ground to detonate amidst the foe with enormous force, leaving little but drifting ash and a glowing crater to show where the enemy once stood. Exceptionally efficient, each Pulse Bomb Generator can continue to manufacture fresh ordnance for its craft almost indefinitely without the need for rearming.

A Sun Shark's primary armament is its rear Pulse Bomb Generator mounted underneath the aircraft hull. This device produces a ball of deadly plasma beneath the aircraft. At the pilot's command, a pulsed induction field propels the glaring energy ball towards targets on the battlefield below. First designed and deployed sometime between the Second and Third Sphere of Expansion, the AX3 Razorshark fighter has proven its success repeatedly against the many foes of the Tau Empire.

As well as a Pulse Bomb Generator, a Sun Shark is equipped with a nose-mounted Networked Marker Light to line up bombing runs. A Sun Shark bears a tail-mounted Missile Pod as part of its armament, which can be upgraded to a twin-linked version. This gives the bomber a self-defence weapon against enemy aircraft, although it can also be used effectively against lightly armoured vehicles on the ground. The T'au doctrine of war places great importance upon dominating the airways above any battlefield they deploy to. It is their commonly-held belief that controlling the skies is the first step in winning the engagement, and T'au aircraft such as the Razorshark and Barracuda enable this. By making the elimination of enemy flyers a priority, ground troops are allowed to concentrate on their targets without having to concern themselves with any threat from above.

Devilfish • Drone Harbinger • Hammerhead • Sky Ray • Swordfish • TX-4 Piranha • TX-42 Piranha • Tetra Point Defence Targeting Relay - Designed to provide superior covering fire for nearby Fire Caste units, a Point Defence Targeting Relay automatically targets and engages enemies that try to assault the vehicle or nearby friendly units.Disruption Pod - Disruption Pods display distorting holographic images in the visual and electromagnetic spectra to make the vehicle harder to target. Foregoing an interceptor drone and the pulse bomb generator, the Razorshark mounts additional manoeuvring thrusters and a fearsome quad barrel ion cannon turret, in addition to it's wide array of tactical options. Automated Repair System - Automated Repair Systems consist of dispensers which release tiny maintenance Drones which swarm over damaged weapon and drive systems, repairing them in the midst of battle.

The Sun Shark is a close relative of the Razorshark, unsurprisingly, having almost exactly the same overall statline. 20″-25″ movement is fairly standard between many flyers, of course, and toughness six with twelve wounds gives it the same defensive profile as its brother, right down to the 4+ armor save. Ballistic skill 4+ gives it a middling offensive profile, although thankfully its main weapon does not need to roll to hit. At 155pts base, the Sun Shark is a bit too expensive for what it does, but is not completely abysmal. Special Rules and Wargear Due to their unique fighting tendencies and their highly mobile nature, Hunter Cadres do not use artillery in the conventional sense that most armies do. Instead, in association with the Air Caste, they have developed the Sun Shark bomber -- a sleek atmospheric aircraft that is capable of sweeping down from the skies and blasting ground targets with its potent payload. A shoal of Sun Shark bombers flying in tight formation can blast apart even the most surging of Ork WAAAGH!s with a single flyover; for their Pulse Bombs are devastating anti-horde weapons. First designed and deployed sometime during the Second Sphere Expansion, the Sun Shark bomber has proven its success repeatedly against the many foes of the T'au Empire. x51 plastic components with which to make either a Sun Shark Bomber or a Razorshark Strike. Fighter.Inspect your model for any missed details or areas that need additional attention. You can add any final touches, such as painting insignia, symbols, or other small elements. Seeker Missiles mounted on Sun Sharks are especially deadly, as the aircraft's ability to rapidly position itself on the flanks of a battlefield allows the missiles to strike at more vulnerable side or rear armour of enemy vehicles. Enhance the depth of the model by shading the XV-88 basecoat with Nuln Oil. Apply the shade to recessed areas to create shadows and give the bomber a more realistic appearance. The Sun Shark, overall, wants to be a bit of a generalist solution- it brings some unique mortal wounds, a bunch of generally-useful firepower, and a touch of movement utility for scoring engage/etc thanks to being able to detach its drones when needed. And it does a fine job of these things, but is not particularly exceptional at them- nor is it particularly cheap in doing so, especially when other units that can do much of the same for a far lower price exist. Add in the weaknesses of flyers to alpha strikes and the general weakness of the Tau codex in general and you have a unit that is not particularly likely to be taken by anyone, even if it does have a little bit to offer. If it had seen a drastic price reduction (120pts or less, perhaps) there might be some consideration for the unit, but as is there is just not much of an argument for taking the Sun Shark over many of Tau’s more efficient shooting and scoring units unless you are in love with its aesthetic. Final Thoughts

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