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Cool Mini or Not | Bloodborne: The Board Game | Board Game | 1 to 4 Players | Ages 14+ | 45 to 75 Minute Playing Time

£9.9£99Clearance
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Blood is essential to win but don’t neglect trophies, as if you manage to max out one or more of the three types that’s another eight points a pop. It is also another thing to take into account when playing the Hunter’s Dream. Bloodborne is set in a grim fantasy world where a plague spreads across the land transforming people into beasts. Your role, as a Hunter, is to discover the source and stop it once and for all. This expansion gives so much scope for freedom. Any enemies. Whichever boss. A plethora of Hunters to throw into the bowels of the dungeon, too. It’s an all you can eat buffet of replayability! What’s more impressive is how some of the smaller expansions to the core game provide more tiles for this expansion. It’s an expansion that’ll keep getting fed into. Whether that’s through more enemy models, or through the other extras. Bloodborne’s theme is a mash of Lovecraftian horror meets a disease turning men into beasts. That which can’t be comprehended and the darkness within man caused by one’s own weakness. It’s tremendously gothic and dark and executes the theme fantastically. Does Bloodborne The Board Game manage that level of the theme? Can it? Well… I’d argue so, yes. The board game counterpart to the video game does not follow the same story. You are not the same protagonist, you’re just some Hunters on a night of the Hunt. Your Hunts entail familiar characters, enemies and bosses, but the overarching story and focus for these campaigns are different enough to keep you guessing. Much like the Dark Souls games, you can also call upon other players as allies to aid your progress through levels or boss fights. At the same time, you are often open to invasion from other players - who are merely out to kill you for their gain.

Another important mechanic within Bloodborne is ‘Insight’. You gain Insight through defeating bosses, discovering locations, and using items that imply a gain in knowledge. ‘Insight’ is an integral part of exploration, which is a major factor of the game, between its beastly encounters. Now it is safe to take a collective sigh of relief because Bloodborne: The Board Game is everything a Souls series fan would want. Even a complete newcomer to the series might find the calling of the hunt appealing. Besides fast-paced parrying, relentless combat and Lovecraftian themes, Bloodborne is known to be a bit obtuse where its story and lore are concerned. Yet the board game does a really good job of retelling the story, which is both easy to absorb, but at the same time is entirely in-keeping with the spirit of the universe. Arguably, the board game is more newcomer-friendly than the original video game ever was. Every element of the game oozes that theme of simple town blighted with the scourge of beasts. Dabbling in the unknown, the mysterious Healing Church and blood-coloured sky all aid this... But what coins it the most is the chapter cards and narratives. The pleas, requests and chatter among the common folk really embed the concept of there being a Hunt for beasts, and that, on this night of the Hunt, something else is out there. To kill monsters each player simultaneously plays a card from their hand. Once everyone has done this they are revealed and any transform cards or instant effects are resolved. Your transform card basically lets you see what everyone else has played before you commit, and instant effects happen, er… instantly.

From the second-hand market but also from some retailers that sell KS exclusive items, is still possible to find some of these boxes. Our recommendation is to start from the core game and if you really love the game, you can then search the extra campaigns and expansions. To help you out, the entire campaign is set to provide useful items or other rewards that can give you an advantage in the fight. One last mechanic to reference is related to Insight tokens: those are tokens you can receive by completing certain tasks/side missions and then can be used as instructed in a mission card. To not confuse with Insight Missions that are your side missions and that, once completed, provide a reward and an Insight. That is a note on a specific event and how you handled it, and could be referred to further down in the campaign. For example your decision to save a specific NPC at a certain stage may reveal the consequences further down the line. Campaign(s) in Bloodborne the Board Game Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death." At any one time you may have no more than two runes and two Hunter's Tools equipped on any one hunter. You may carry an unlimited amount of consumables. 3.2 How does the Blood Stone Shard Hunter’s Tool work? There was one instance where I was confident I knew what would happen when we beat a certain boss. So confident that I made the final blow with my last card, leaving myself confidently open with no known risk. We flipped the next chapter card and I was briskly returned to the Hunter's Dream. My overconfidence in the video game's story got me killed. A both incredibly justified, and exciting death. Big Minis for a Big Story

When you’ve played all your weapon and item cards, you have no choice but to return to the Hunter’s Dream. The benefits of healing and protecting your points are too important to pass up - creating a high risk, high reward gameplay. It's similar to the video game’s ‘rally’ mechanic. Death in this game means you lose all your unbanked blood echoes and enter ‘The Hunter’s Dream’. You also lose the chance to gain trophies, should the monster die that round. There is no levelling up as classic games, instead your reward for killing enemies consists in a selection between 4 randomly selected stat cards that are more powerful than the basic ones you start the game with. Every enemy you kill gives you a Blood Echoes token. Should you go the Hunter’s Dream of your own accord, i.e. without dying, you can then exchange each token with a new stat card. Note that you can’t have more than 3 Blood Echoes at a time.

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On top of the list above, the original KS campaign contained two pledge levels. The Blood Moon pledge, the basic one, added to the core game a new box of exclusive rewards (sometimes called the Blood Moon Box) like 6 new Hunters, 1 boss, 18 enemies and miniatures to replace some in-game tokens like the Lamp, the Chest and the Doll. It contained also an expansion with a single campaign called Mergo’s Loft.

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