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Digitized Lives: Culture, Power, and Social Change in the Internet Era

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Singh, G. (2016). Youtubers, online selves and the performance principle: Notes from a post-Jungian perspective. CM: Communication and Media, 11(38), 167–194. Sam Punnett, retired owner of FAD Research, said, “A better world online would involve authenticated participants. It isn’t too far-fetched to imagine that 15 years from now we will have seen a broad adoption of VR interfaces with a combination of gesture and voice control. After many years of two-dimensional video representation and its interfaces, technology and bandwidth will advance to a point where the VR gesture/voice interface will represent ‘new and improved.’ Watch the gaming environments for more such advances in interface and interaction, as gaming most always leads invention and adoption.” Mark has experienced other successes during his career, including becoming an ‘Advanced ICT Toolkit Author’ for the Specialist Schools and Academies Trust (SSAT) The role included: Eichhorn, K. (2019). The end of forgetting. Growing up with social media. Harvard University Press. Pelletier, C. (2005). Reconfiguring interactivity, agency and pleasure in the education and computer games debate – Using Žižek’s concept of interpassivity to analyse educational play. e-Learning, 2, 317–326.

Johanssen, J., & Krüger, S. (2016, eds). Digital media, psychoanalysis and the subject. Special issue. CM: Communication and Media, 38(11). http://aseestant.ceon.rs/index.php/comman/issue/view/467/showToc Krüger, S., & Johanssen, J. (2016). Thinking (with) the unconscious in media and communication studies. Introduction to the special issue. CM: Communication and Media, 38(11). http://aseestant.ceon.rs/index.php/comman/issue/view/467/showToc

Krüger, S., & Johanssen, J. (2014). Alienation and digital labour – A depth hermeneutic inquiry into online commodification and the unconscious. Triple C: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society, 12(2), 632–647. Tugwell, S. (2021). What lurks beneath: The erotic charge of the Laplanchean unconscious and the digital object. Psychoanalysis, Culture & Society. https://doi.org/10.1057/s41282-021-00216-6 Digital spaces will live in us. Direct connectivity with the digital world and thus with each other will drive us to new dimensions of discovery of ourselves, our species and life in general (thus not only digital life). And it will be needed to survive as a species. Since I think that the technologies being used for that purpose are cheaper, faster, smaller and safer, everyone can benefit from it. A lot of the problems along the way will be solved and will have been solved, although new unknowns will brace us for unexpected challenges. E.g.: how will we filter information and what defines the ownership of data/information in that new digital space? Such things must be solved with the future capabilities of thinking in the framework of that time; we can’t solve them with our current way of thinking.”

Wang, C. (2021). The passivity of seeing: A Lacanian perspective on pornographic spectatorship in virtual reality. Psychoanalysis, Culture & Society. https://doi.org/10.1057/s41282-021-00215-7 MacRury, I., & Yates, C. (2016). Framing the mobile phone: The psychopathologies of an everyday object. CM: Communication and Media, 11(38), 41–70. Chapter 8: Are Digital Games Making Us Violent, or Will They Save the World? Virtual Play, Real Impact My name is Jada-Maya Modha from East Barnet School and I am a senior member and mentor of EBS Robotics. I am in now in Year 11 studying GCSEs. Possati, L. (2021). The algorithmic unconscious: How psychoanalysis helps in understanding AI. Routledge.Johanssen, J. (2018b). Towards a psychoanalytic concept of affective-digital labour. Media and Communication, 6, 3. https://www.cogitatiopress.com/mediaandcommunication/article/view/1424 Johanssen, J. (2018a). Gaming–Playing on social media: Using the psychoanalytic concept of “Playing” to theorize user labour on facebook. Information, Communication & Society. Flisfeder, M. (2021). Algorithmic desire. Towards a new Structuralist theory of social media. Northwestern University Press. Krzych, S. (2010). Phatic touch, or the instance of the gadget in the unconscious. Paragraph, 33(3), 376–391. Flisfeder, M. (2015). The entrepreneurial subject and the Objectivization of the self in social media. South Atlantic Quarterly, 114(3), 553–570.

Beresheim, D. F. (2020). Circulate yourself: Targeted individuals, the yieldable object & self-publication on digital platforms. Critical Studies in Media Communication, 37(5), 395–408. Mark Deuze, professor of media studies at the University of Amsterdam, the Netherlands, wrote, “The foundation of digital life in 2035 will be lived in a mixed or cross-reality in which the ‘real’ is intersected with and interdependent with multiple forms of augmented and virtual realities. This will make our experience of the world and ourselves in it much more malleable than it already is, with one significant difference: By that time, almost all users will have grown up with this experience of plasticity, and we will be much more likely to commit to making it work together.” Crociani-Windland, L., & Yates, C. (2020). Masculinity, affect and the search for certainty in an age of precarity. Free Associations: Psychoanalysis and Culture, Media, Groups, Politics, 78, 105–127. Healey, K., & Potter, R. (2018). Coding the privileged self: Facebook and the ethics of psychoanalysis “Outside the clinic”. Television & New Media, 19(7), 660–676.Redman, P. (2016). Once more with feeling: What is the psychosocial anyway? The Journal of Psychosocial Studies, 9(1), 73–93. Bainbridge, C., & Yates, C. (2011, Eds.). Therapy culture/culture as therapy. Special edition. Free associations: Psychoanalysis and culture, Media, Groups, Politics, 62, http://freeassociations.org.uk/FA_New/OJS/index.php/fa/issue/view/5 Semerene, D. (2021). Creampied to death: Ejaculative kinship in the age of normative data flows. Psychoanalysis, Culture & Society. https://doi.org/10.1057/s41282-021-00218-4

In a remarkably short period of time the Internet and associated digital communication technologies have deeply changed the way millions of people around the globe live their lives. But what is the nature of that impact? In chapters examining a broad range of issues―including sexuality, politics, education, race, gender relations, the environment, and social protest movements― Digitized Lives seeks answers to these central questions: What is truly new about so-called "new media," and what is just hype? How have our lives been made better or worse by digital communication technologies? In what ways can these devices and practices contribute to a richer cultural landscape and a more sustainable society? Jason Farman, Ph.D., Associate Professor, Director of the Design Cultures & Creativity Program, University of Maryland, College Park T. V. Reed’s Digitized Lives makes an important contribution to today's increasingly mediated society and culture, in which nearly every aspect of our everyday lives is touched by digital technology. This clear-eyed demystification of digital cultures’ benefits and threats functions as an indispensable guidebook for understanding the Internet today and its status as one of the most powerful communication tools of our modern age." Krüger, S. (2017a). Barbarous hordes, brutal elites: The traumatic structure of right-wing populism. E-Flux. June 2017. https://www.e-flux.com/journal/83/142185/barbarous-hordes-brutal-elites-the-traumatic-structure-of-right-wing-populism/Johanssen, J., & Wang, X. (2021). Artificial intuition in tech journalism on AI: Imagining the human subject. Human-Machine Communication, 2, 173–190. https://doi.org/10.30658/hmc.2.9 A distinguished scientist and data management expert who works at Microsoft said, “In 2035 there will be more ‘face-to-face’ (‘virtual,’ but with a real feel) discussion in digital spaces that opens people’s minds to alternative viewpoints.” Jutel, J. (2020). Post-politics. In Y. Stavrakakis (Ed.), Routledge handbook of psychoanalytic political theory (pp. 429–442). Routledge. A considerable number of these experts focused their answers on the transformative potential of artificial intelligence (AI), virtual reality (VR) and augmented reality (AR). They say these digital enhancements or alternatives will have growing impact on everything online and in the physical world. This, they believe, is the real “metaverse” that indisputably lies ahead. They salute the possibilities inherent in the advancement of these assistive and immersive technologies, but also worry they can be abused – often in ways yet to be discovered. A number of respondents also predict that yet-to-be envisioned realms will arise.

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