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House of Marbles Marble Reward Jar

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The best part is that you get to determine how many marbles your child will receive for their different positive behavior. This means that if the pebbles and the sand were lost, the jar would still be full and your life would still have meaning. This holds true with the things you let into your life. If you spend all of your time on the small and insignificant things, you will run out of room for the things that are actually important. Adding Marbles - any positive interaction is usually a marble in the jar but more obvious ones include, empathising, keeping commitments, apologising, complementing and helping. It is important to not overlook the smaller interactions such as smiling, knowing someone's name, holding a door etc as these also add marbles to the jar. Watching their little jar fill up throughout the day is half the fun and helps encourage your child to continue practicing those positive behaviors and earn rewards.

If you are able to identify the important things in your lifeahead of time and set aside the time you need to work on them, then in the long run it is okay to procrastinate a bit on the “pebbles” or the other projects that are not as important.

Never Use The Marble Jar As A Form of Punishment

The process of genetic drift can be illustrated using 20 marbles in a jar to represent 20 organisms in a population. Consider this jar of marbles as the starting population. Half of the marbles in the jar are red and half blue, and both colors correspond to two different alleles of one gene in the population. In each new generation the organisms reproduce at random. To represent this reproduction, randomly select a marble from the original jar and deposit a new marble with the same color as its "parent" into a new jar. (The selected marble remains in the original jar.) Repeat this process until there are 20 new marbles in the second jar. The second jar then contains a second generation of "offspring," consisting of 20 marbles of various colors. Unless the second jar contains exactly 10 red marbles and 10 blue marbles, a random shift occurred in the allele frequencies.

In Brené Brown’s novel Daring Greatly, she shares a story of her young daughter losing trust in her best friends and her subsequent decision to never trust anyone again. Brené uses the analogy of a marble jar to help her daughter understand how trust is built. As people share stories about themselves, marbles are added to their trust jar. The more stories they share, and the deeper those stories are, the more marbles you are able to add to their jar. It is easy to trust someone whose jar is overflowing.Your child’s reward might be minutes of free play before bedtime where the number of minutes equals the number of marbles. Use the “fill” button to add marbles to the jar. Ask students to estimate how many marbles there are. Then, discuss estimation strategies before showing the total and seeing which student estimated the closest number. Every interaction with another person is either the addition of a marble(s) or the removal of them! (growth or erosion of the above attributes) In this whole class behaviour management incentive program, I would reward desirable behaviour within the class by adding marbles to the jar. Individuals could achieve marbles for the jar as well as the whole class!

Explain to your students your expectations – what type of behaviour will warrant getting marbles in the jar. Then, explain that there will be two lines on the jar – these are little reward stations. Once the class receives enough marbles to hit the first line, the whole class will receive a chosen reward. Who gets to decide what action is worthy of a marble? – An adult? Anyone in the family? The child? Or is the rule to only give marbles to others? If you'd like to learn more about how to figure out what's important in your life, read this article on 137 life lessons.)

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If your Marble Jar is shared among two or more children, try having the kids award each other the marbles (instead of having an adult notice the behavior and award the marble). It’s a fun way of building community and accountability, and having children encourage one another. Perhaps you have a child, like mine that loves to get on the computer, well, believe it or not, there’s an online marble jar tool that you can use as well. While I don’t recommend this for preschool age children, it might be a good idea to keep in mind for motivation for a child that is having a bad day and needs a little extra push to change their negative behavior. Can you use something other than marbles in your marble jar? You can also use the marble jar with friends and make it a little competition with each child choosing their own reward. Did you know that you can use a virtual marble jar as well?

Removing Marbles - marbles come out of the jar when the above don't happen and the number of marbles removed matches the perceived severity of the negative interaction. Common withdrawals not mentioned above include public humiliation, disloyalty, blaming and arrogance.

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You could even use a large glass fish bowl for the majority of the marbles, and then move them to a smaller jar as they earn the reward. Each child should have their own jar, too.

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