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Games Workshop 99120102072" Death Guard Mortarion : Daemon Primarch of Nurgle Game, Black for 5 years to 99 years

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This multi-part plastic kit offers the components necessary to assemble this “miniature”. This model stands tall, overshadowing even the mighty Death Guard and leaving Bloodthirsters gazing up in awe. His meticulously planned seven-part campaign would bring untold ruination to all of Ultramar. So began the first part -- the "War of Flies" -- including the assault of the Three Planets, the besieging of the Hive World of Ardium, and the Creeping Doom offensive against Espandor and Drohl. Virus bombardments preceded the Death Guard. Once-gloried hive cities became pits, and Agri-worlds became flyblown wastes. Mortarion is one of those rare Warhammer Primarchs that has three tabletop models. The first is a Forge World exclusive for use in Horus Heresy 30k battles, showing the Primarch before he fell to Chaos and became a bit daemon-y. The second is a shrouded death-like figure designed for the Epic game system, dating from 1992. The final result is pretty solid, and I’m still happy with it more than two years later. It’s detailed enough to be impressive while not requiring a massive investment of time and energy that some freehand approaches can take. The ‘Ardcoat here also helped ensure they’ve kept paint. Final Touches Mortarion's hand and mind was at work everywhere remaking his Legion, from changing tactical doctrines to equipment procurement and, some say, behind the selection of candidates and changing practices in the Legion's Apothecarion, where he gained the latter knowledge to interfere. With the prevailing conditions on Barbarus and the foul beings that more than likely still stalked the planet's fog-shrouded mountains and deep swamps, there were whispers that the human population that remained would have been better off if they had been euthanised or displaced to a "cleaner" world for the sake of the sanity of future generations.

Though that offensive was eventually defeated– forcing Mortarion to face the displeasure of Grandfather Nurgle– the Death Lordlives on, forever plotting, on behalf of his Chaos God patron, to bring the Imperium to ruin. Beset by fumes and with his armour corroding around him, Mortarion climbed until he faced his adoptive father in single combat. The last thing Mortarion saw as he collapsed to the ground was the golden stranger stepping forth, striking the Warlord down with one swing. Over time Mortarion shaped the creed and practice of the Death Guard, his beliefs in many ways forming a natural extension of their own, beliefs and doctrine becoming ever more refined and extreme. At the heart of them was the unshakeable determination that Mankind should be free of oppression and terror. This power and alignment with Chaos mean that Mortarion has survived the intervening ten thousand years between the Horus Heresy and the current time period in Warhammer 40k. After coming face to face with a Daemon, Mortarion slew it using his own latent psychic powers, leading him to realise that the Emperor had lied to him about the nature of the Warp. Instead of fearing this power, Mortarion now became determined to master it. It was this that led him to study forbidden knowledge, becoming conversant with Chaos artifacts and powers that slowly twisted him into something both more and less than a Primarch.Rob Baer (for Spikey Bits): Secrets to Mortarion's Size & Design REVIEW: Review video, with size comparisons.Ł Size comparison Mortarion, however, was not raised by the normal humans who inhabited this poisonous planet. He was instead found by the Warlord of Barbarus, a member of a psychic xenos species who had enslaved the planet’s human inhabitants. Dave & Mike (for miniwargaming): NEW Deathguard - Mortarion Review: Showcase video, with size comparisons from a very bad angle, and rules overview.Ł Though he studied and used the powers of Chaos, he still managed to keep himself separate from them – until a dark pact (schemed by his First Captain, Callas ‘Typhus’ Typhon) caused him to submit to the Chaos God Nurgle. Following the Heresy, the ascended Mortarion shut himself off from the affairs of the Materium. Seeing the Materium as petty, his interest leaned towards the Great Game. He was rarely seen even by his own subordinates on the Plague Planet, leaving the Death Guard to conduct campaigns on its own as warbands. [16] However, he still appeared in galactic affairs on a number of occasions.

When the confrontation came, it was mercifully short. Even the hoses of his suit began to corrode and rot down and Mortarion was gasping for breath. The last thing he saw was the overlord walking towards him to fulfill the promise he had made years before. Then, the stranger stepped between them and, defying the fog, killed the warlord with one mighty sweep of his sword [1] [6b]. When Mortarion had recovered he bent his knee to the stranger and pledged his service. Only then did the stranger reveal himself to be the Emperor of Mankind and Mortarion's father. He then was given command of the fourteenth legion of the Space Marines, the Dusk Raiders. [Needs Citation] Great Crusade Finally, knowing he would be unable to find the answers he desired from his adoptive father, Mortarion broke out of the fortress that had been his home and prison after killing several guards stationed at the gates of the fortress, and headed for the valleys of Barbarus. Breaking through the poisonous mists, Mortarion discovered that the prey of the warlords were in fact the same species as he, and swore to deliver them from their oppression. Finding this stranger in conference with the village elders, Mortarion claimed that his people needed no outside help. The stranger commented that even Mortarion and his Death Guard were having trouble pacifying the final warlord, and offered a challenge. If Mortarion could defeat the High Overlord Necare, the stranger would leave. If not, Mortarion had to swear fealty to the stranger and the Imperium of Man he represented. Chaos Space Marines • Havocs • Chosen • Chaos Terminators • Possessed • Greater Possessed • Khorne Berzerkers • Plague Marines • Noise Marines • Rubric Marines • Obliterators • Mutilators • Chaos Spawn • Fallen Angels • Noxious Blightbringer • Foul Blightspawn • Biologus Putrifier • Blightlord Terminators • Deathshroud

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There is no darkness to be found between the void of stars, nor the deepest pits of the earth that equals the darkness of Mankind's deeds." Fulgrim • Perturabo • Konrad Curze • Angron • Mortarion • Magnus the Red • Horus • Lorgar • Alpharius Omegon Rob Baer (from Spikey Bits): Secrets to Mortarion's Size & Design REVIEW: Review video, with size comparisons.Ł Building - Mortarion build #2

Mortarion was a grim and driven Primarch, his breathing apparatus and scythe an inseparable component of his aspect. The pallid, hairless Primarch was viewed by others as a freak, and was distant from all his brother Primarchs save Horus the Warmaster and Konrad Curze the Night Haunter, the leader of the Night Lords Legion. Some Primarchs, such as Roboute Guilliman, feared that Mortarion was more loyal to Horus than he was to the Emperor; however, at that time, the Emperor claimed that loyalty to Horus was de facto loyalty to Himself. Events would prove the Emperor sorely mistaken.He was given command of the Death Guard Space Marine Legion on the arrival of the Emperor to his homeworld of Barbarus, but he turned to the service of Chaos during the Horus Heresy. What emerged from the Warp bore little resemblance to what had gone in. The Death Guard Space Marines' once gleaming grey armour was corroded and shattered, barely containing their bloated, pustule-riddled bodies. Their weapons and armour were powered by the energies of Chaos and they became known as the Plague Marines, although they would still use the name of the Death Guard for themselves. Though the Imperium now faced its darkest hour, all was not lost. A valiant band known as the Ynnari, a mixed faction of Aeldari and Drukhari in service to their awakened God of the Dead Ynnead, followed a radical path that they believed would see Chaos defeated and the Aeldari race resurgent. Compelled by fate or circumstance, the Ynnari lent their aid to Archmagos Belisarius Cawl, Saint Celestine and Inquisitor Katarinya Greyfax and rescued them from the forces of Abaddon on Klaisus, the ice moon of Kasr Holn after the fall of Cadia.

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