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Donkey Konga (Includes Bongos) (GameCube)

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The beauty of the DK Bongo controller, which comes bundled with the game and looks like a basic set of bongo drums, is that it's largely self-explanatory. Though, aside from the obvious left and right drum pads, there is a small microphone in between that is there to sense the sound of a hand clap. Ultimately, tapping the sides of the bongos or simply saying the word "clap" into the mic seems to get the job done, too, which speaks to the extreme sensitivity of the microphone. Using these three basic motions--hitting the left drum, hitting the right drum, and clapping your hands--Donkey Konga builds a full-on rhythm action game. By design, it's fundamentally easy to control, but that doesn't prevent Donkey Konga from offering a hearty challenge. a b c d e f g "ドンキーコング ジャングルビート 開発スタッフインタビュー". Nintendo. Archived from the original on December 15, 2020 . Retrieved July 10, 2020. Donkey Kong Jungle Beat was the debut project of Nintendo EAD Tokyo, [1] [2] a game development division of Japanese video game company Nintendo that was formed in 2003 with a 65-person team. [1] [3] Nintendo started planning to develop a new Donkey Kong game internally when the series' developer Rare was acquired by Microsoft in September 2002, [4] and development began for the GameCube shortly after EAD Tokyo was established in July 2003. Division heads Yoshiaki Koizumi and Takao Shimizu—who had previously led development on Nintendo's Super Mario Sunshine (2002)—respectively served as director and producer. [5] Donkey Kong creator Shigeru Miyamoto and Takashi Tezuka also served as producers, [6] while Sunshine programmer Koichi Hayashida was the assistant director and contributed to some level design. [7] Jungle Beat was the first major Donkey Kong game since Rare's Donkey Kong 64 (1999), [8] although it was intended as "more of a stopgap than a permanent status quo" for the franchise. [9] a b Casamassina, Matt (March 11, 2005). " Donkey Kong Jungle Beat (GCN)". IGN. Archived from the original on August 6, 2013 . Retrieved August 25, 2013. Game Storyline: One day, Donkey Kong and Diddy discover a pair of odd barrels on a deserted beach. After showing the barrels to Cranky Kong™, they learn the barrels are really a legendary musical instrument that plays music not only when you drum on it, but also when you clap. Donkey Kong christens the instrument the DK Bongo, and he and Diddy decide that they will become famous musicians, get rich and buy all the bananas they could ever want.

Windy; Liu, Johnny (July 7, 2009). " New Play Control! Donkey Kong Jungle Beat Review". Game Revolution. Archived from the original on March 31, 2014 . Retrieved March 31, 2014. Donkey Kong Jungle Beat 's use of the DK Bongos ( bottom) originated from director Yoshiaki Koizumi's ( top) desire for a simple, easy-to-learn control scheme. a b c Boyer, Brandon; Alexander, Leigh (November 27, 2007). "MIGS 2007: Nintendo's Koizumi On The Path From Garden To Galaxy". Gamasutra. Archived from the original on July 3, 2020 . Retrieved July 10, 2020. On the other hand, the battle mode is strictly a head-to-head versus experience, in which two players try to outscore each other. The game adds a bit of chance to the battle mode with the introduction of a few special icons. The game borrows the "POW" icon from the original Mario Bros., and, when hit, this icon will take away a chunk of your opponent's score. A slot-machine interface will also randomly appear during battle mode, and at the same time you'll get three drum icons with the word "stop" over them. If you can hit all three of these icons with the same level of accuracy, you'll get a substantial point bonus. If competition, be it against the computer or another player, isn't your thing, the jam mode strips out any point tallies and lets up to four players just play.

Overview

Liu, Johnny (March 18, 2005). " Donkey Kong Jungle Beat Review". Game Revolution. Archived from the original on March 31, 2014 . Retrieved March 31, 2014. Unnamed Donkey Kong Country proof-of-concept (Unknown, VB) • puzzle (Unknown, N64) • spritemonkeyEX (Unknown, N64) • Mario vs. Donkey Kong Wii U demo (2014, Wii U) Cole, Michael (March 22, 2005). " Donkey Kong Jungle Beat". Nintendo World Report. Archived from the original on July 15, 2020 . Retrieved July 12, 2020.

Herold, Charles (December 9, 2004). "New Breed of Games Is Not All Thumbs". The New York Times . Retrieved March 30, 2014. Feel the beat! Join Donkey Kong® and Diddy Kong® as they drum and clap their way through hits old and new on a musical adventure that's more fun than a barrel of monkeys!

Reviews

Nintendo of America (March 14, 2005). "Take Your Game to the Next Level with Donkey Kong Jungle Beat; Control the Action in Nintendo's New Video Game with a Set of Bongos" ( press release). Business Wire. Archived from the original on July 12, 2020 . Retrieved July 12, 2020. Willington, Peter (July 16, 2011). "Donkey Konga (GameCube) Review". Nintendo Life . Retrieved March 30, 2014. Donkey Kong 64 - Donkey Kong and Diddy Kong's voice clips are recycled from this game during the mini-games. Also, the Super Smash Bros. Melee version of the DK Rap appears in the game.

Totilo, Stephen (October 2, 2008). " Donkey Kong: Jungle Beat Wii Re-Make to Use Wii Remote, Nunchuk". MTV. Archived from the original on July 3, 2020 . Retrieved July 12, 2020.

Navigation menu

a b DiRienzo, David (April 17, 2015). " Donkey Kong Jungle Beat". Hardcore Gaming 101. Archived from the original on August 13, 2020 . Retrieved July 12, 2020.

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