276°
Posted 20 hours ago

Games Workshop - Warhammer 40,000 - Leagues of Votann: Grimnyr

£14.1£28.20Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

Gylfaginning, Skáldskaparmál, Grímnismál (47), Hallfreðr vandræðaskáld's Hákonardrápa (6), Gísl Illugason's Erfikvæði um Magnús berfœtt (1), þulur, Óðins nǫfn (6), Grettisrímur V (61) Finnur Jónsson (1926–28). Ordbog til de af samfund til udg. af gml. nord. litteratur udgivne rímur samt til de af Dr. O. Jiriczek udgivne bósarimur, pp. 51–51. København: J. Jørgensen & Co. This kit comprises 18 plastic components and is supplied with 1x Citadel 40mm Round Base and 2x Citadel 25mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly

Glathsheim ("the Place of Joy"): Othin's home, the greatest and most beautiful hall in the world. Valhall ("Hall of the Slain"): cf. Voluspo, V and note. Valhall is not only the hall whither the slain heroes are brought by the Valkyries, but also a favorite home of Othin. A powerfully built male dwarf in chain mail armour, his muscular body festooned with scars and tattoos, his remaining hair in an orange crest. He carries the great axe Dreugidum (Waraxe of Doom) [1a] Strictures Fortify - The Kin have a natural belief in their own indomitable fortitude. Employing controlled empyric energies channelled through their barrier-tech, the Grimnyr causes these beliefs to manifest in realspace as a temporary physical enhancement that makes themselves or others in their company more resilient against any wounds.

Sources

Duration: Indefinite "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time) Effects that remove buffs will be nullified (1 time) The first wave of Kin includes Ûthar the Destined – who you can also build as a Kâhl – a formidable Einhyr Champion, three nippy Hernkyn Pioneers , and 20 Hearthkyn Warriors who can be taken as two squads of 10 to fill out a Patrol Detachment. And in case you thought that the Leagues were going to be without any Psykers, SURPRISE! Meet the Grimnyr. A combination of priest and psyker, these Living Ancestors are powerful psychic clones from a very special Kin. Hekaton Land Fortress Dark Gods ( Great Horned Rat • Khorne • Nurgle • Slaanesh • Tzeentch) • Devourer of Existence • Ever-Raging Flame • Great Gatherer • Hashut • Necoho • Newborn ( Dexcessa • Synessa) Another model in the Character Department, the Brôkhyr Iron-master is here with a crew of Ironkin. Space Marine Techpriests might want to take a few notes from this member of the Leagues. Grimnyr

Ull and the other gods will smile on the first man to reach into these flames. They could all look through the vent, and see my plight, if someone would move that cauldron aside. themselves appear to have lived in oral prose tradition, just as in the case of the sagas; and the prose notes of the manuscripts, in so far as they contain material not simply drawn from the poems themselves, are relics of this tradition. The early Norse poets rarely conceived verse as a suitable means for direct story telling, and in some of the poems even the simplest action is told in prose "links" between dialogue stanzas. Folkvang ("Field of the Folk): here is situated Freyja's [fp. 91] hall, Sessrymnir ("Rich in Seats"). Freyja, the sister of Freyr, is the fairest of the goddesses, and the most kindly disposed to mankind, especially to lovers. Half of the dead: Mogk has made it clear that Freyja represents a confusion between two originally distinct divinities: the wife of Othin (Frigg) and the northern goddess of love. This passage appears to have in mind her attributes as Othin's wife. Snorri has this same confusion, but there is no reason why the Freyja who was Freyr's sister should share the slain with Othin.]

Hekaton Land Fortress

The woman fostered Agnarr, and the man looked after Geirröd, and he gave him good advice. When spring came, the peasant gave them a boat. But when the old woman led them to the beach, the man spoke to Geirröd. Shifting from prose to poetry for Odin-as-Grímnir's monologue, Grímnir describes at great length the cosmogony of the worlds, the dwelling places of its inhabitants, and himself and his many guises. The other names where "Grím" is a part are likely just names (in particular, "Thorgrim" already has the name of one God as a part, and would not seem to need another one). Note that it's actually "Skalla-Grím", 'bald Grím'. Sources

A Grimnyr, also known as a Living Ancestor, is a Kin of the Leagues of Votann who has been cloned with a psychoactive cloneskein that allows them to use limited psychic powers and draw on the energies of the Immaterium with the aid of the psychic technology known as barrier-tech. The Grimnyr also serve as the primary interlocutors with the Votann machine intelligences that guide the Leagues of Votann and to which their Ancestors' cerebral data is uploaded. With access to barrier-tech, all Grimnyr are capable of accessing and manipulating the psychic energies of the Warp despite their species' general resistance to or inability to touch the Immaterium. Grimnyr can smite their foes with blasts of psychic energy, but also are capable of unleashing other psychic abilities as well, making use of what is known as the Skeinwrought Discipline, which takes its name from the special psychoactive cloneskeins that all Grimnyr possess when they emerge from their crucibles. Now I am Odin. Once I was the Terrible One, the Thunderer, the Wakeful, the Shaker; I was the Wanderer and the Crier of the Gods; I was Father and Bewilderer and Bringer of Sleep. All these names are one name; they are names for none but me.’ All dwarf's in the Old World and Norsca worship Grimnir with the largest temple accessible by all dwarves being found in Karaz-a-Karak. There is an even larger temple at Karak Kadrin but this is only open to Slayers. Another great temple is in the part of Karak Eight Peaks not yet recovered by the Dwarf's and cleansing it is a popular quest for Slayers [1a] The Cthonian Beserks reveal the ace up their metaphorical sleeve with the mole grenade launcher. This repurposed mining equipment delivers subterranean explosives into the midst of enemy units, even if they’re cowering out of sight.Odin and Frigg agreed to put things to the test and Frigg swiftly sent her maidservant Fulla to Midgard with a message for Geirrod. Thrymheim ("the Home of Clamor"): on this mountain the giant Thjazi built his home. The god, or rather Wane, Njorth (cf. Voluspo, 21, note) married Thjazi's daughter, Skathi. She wished to live in her father's hall among the mountains, while Njorth loved his home, Noatun, by the sea. They agreed to compromise by spending nine nights at Thrymheim and then three at Noatun, but neither could endure the surroundings of the other's home, so Skathi returned to Thrymheim, while Njorth stayed at Noatun. Snorri quotes stanzas 11-15. Grímnir and Grím both appear in Grímnismál, they also appear in a portion of Snorri's Edda dealing with the names of Odin. Grímnir also appears in Scaldic poetry as a name for Odin. Wikipedia has a useful list of names of Odin which also gives which sources they appear in. Müllenhoff suspects stanzas 37-41 to have been interpolated, and Edzardi thinks they may have come from the Vafthruthnismol. Snorri closely paraphrases stanzas 37-39, and quotes 40-41. Arvak ("Early Waker") and Alsvith ("All Swift"): the horses of the sun, named also in Sigrdrifumol, 15. According to Snorri: "There was a man called Mundilfari, who had two children; they were so fair and lovely that he called his son Mani and his daughter Sol. The gods were angry at this presumption, and took the children and set them up in heaven; and they bade Sol drive the horses that drew the car of the sun [fp. 100] which the gods had made to light the world from the sparks which flew out of Muspellsheim. The horses were called Alsvith and Arvak, and under their yokes the gods set two bellows to cool them, and in some songs these are called 'the cold iron.'"] The mighty Ancestors guide the Leagues of Votann with their inscrutable wisdom. The primary conduits between Kin and Votann are the Grimnyr, Kin blessed with psychic powers from a rare and important cloneskein .

The king had him tortured almost to death, and placed between two fires, and there he sat for eight nights. King Geirröd had a son ten winters old, he was named Agnar after his brother. Agnar went to Grimnir and gave him a horn full of drink, and he said that his father was ill-behaved having him tortured without cause. The tenth is Glitnir. It has pillars of red gold and its roof is inlaid with silver. That’s where Forseti is most often found, sitting in judge­ment and resolving strife. The eleventh is the harbour Noatun, and Njord, blameless ruler of men, presides there in his high-timbered temple. The twelfth is Vidi where Vidar lives, a land of long grass and saplings. But that brave god will leap down from his steed when he has to avenge his father’s death.Grímnismál ( Old Norse: [ˈɡriːmnesˌmɔːl]; 'The Lay of Grímnir') [1] is one of the mythological poems of the Poetic Edda. It is preserved in the Codex Regius manuscript and the AM 748 I 4to fragment. It is spoken through the voice of Grímnir, one of the many guises of the god Odin. The very name suggests guise, or mask or hood. Through an error, King Geirröth tortured Odin-as-Grímnir, a fatal mistake, since Odin caused him to fall upon his own sword. The poem is written mostly in the ljóðaháttr metre, [2] typical for wisdom verse. Grungni's has a single son with his sister-wife Valaya, Morgrim, Ancestor God of Engineers and in -4420 IC [2b] he travelled with his father on his quest to close the warp gate. Together they slew the dragon Glammendrüng and Grimnir used its claw to craft new tattoos upon his body. Having feasted with Norse Dwarfs [3a] the pair faced the Daemon Prince and scion of Khorne, Kragen’ome’nanthal. Sorely wounded by the three day battle, Grimnir commanded his son to take his place as defender of the Dwarf’s and no more is known of what happened to him after he strode into the Chaos Wastes. In the 2017 Starz television adaptation of Neil Gaiman's American Gods, the character Mad Sweeney refers to Mr. Wednesday as Grimnir. Mr. Wednesday later emulates Odin's reveal of his identity through his various names when revealing his own true nature. He’s so miserly,’ Frigg replied, ‘that if guests visit him when he is already entertaining, he pretends to welcome them and then has them tortured.’

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment