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Micro Machines V3 - Platinum

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The absolute test of any Micro Machines game is in its multiplayer, and V3’s continued consistency in this department made it so great. Watch The Miniature Mayhem Unfold in the First Micro Machines World Series Gameplay Trailer | Codemasters Blog". blog.codemasters.com . Retrieved 26 April 2007. Micro Machines is a series of video games featuring toy cars, developed by Codemasters and published on multiple platforms (including MS-DOS, Nintendo Entertainment System, Amiga, Sega Mega Drive/Genesis, Super Nintendo Entertainment System, Game Boy, PlayStation 2, Nintendo 64, GameCube, Xbox, Game Gear, and iOS). The series is based on the Micro Machines toy line of miniature vehicles. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine NES, Amiga, Game Gear, Master System, Mega Drive, MS-DOS, CD-i, Super NES, Game Boy, PlayStation, Windows, Nintendo 64, Game Boy Color, PlayStation 2, GameCube, Xbox, Game Boy Advance, PlayStation Portable, Nintendo DS, Linux, OS X, PlayStation 4, Xbox One

Sadly, Codey never did properly return to the franchise, and three years later, the once-coveted Micro Machines was as good as dead. This month, surprise reboot Micro Machines: World Series is coming to Xbox One, PlayStation 4 and PC. It could revive the series, or bury it for good. Given GameTripper’s rules, you’ll find out my opinion on it in five years, if it’s any good. Until then, it’s important to understand V3’s unstoppable fall into relative obscurity. Something old, something new Mylonas, Eric "ECM"; Jevons, Dan "Knightmare"; Hodgson, David "Chief Hambleton" (February 1998). "Micro Machines V3 (PS)". GameFan. Vol.6, no.2. Metropolis Media. p.16 . Retrieved 30 March 2021. Four-Eyed Dragon (June 1999). "Micro Machines 64 Turbo". GamePro. No.129. IDG Entertainment. p.108. Archived from the original on 28 September 2004 . Retrieved 8 November 2020. Gran Turismo’s PlayStation double-header in 1998 and 2000 wasn’t just bad for daft, multiplayer-oriented racing series like Micro Machines – more traditional arcade racers suffered, too. The ever-competing Need for Speed and Test Drive franchises, and even casual yet genuinely enjoyable start-ups like Total Drivin’, were obliterated by the simulation’s success. But it was still worse for lovable intellectual properties like Micro Machines; they’d always survived, even in the face of racing sims gone by (with admittedly poor, procedural graphics). Gran Turismo put an end to that. Codemasters conformedMicro Machines V3 ( Micro Machines 64 Turbo for the Nintendo 64 port) is a racing video game developed by Codemasters and Novalicious for PlayStation, Microsoft Windows, Nintendo 64, and Game Boy Color. But the ever-expanding capabilities of the new hardware – which, to be fair, weren’t even scratched by V3 – presented constantly evolving possibilities for rival game makers, and V3 was soon forgotten in the franchise development frenzy of 1998. The drive to push boundaries forced even Codemasters to temporarily abandon its biggest hit to create completely new games to compete. Initially Micro Machines V3 was published only in Europe, but in late 1997 Midway Home Entertainment acquired the U.S. distribution rights and announced a November 1997 U.S. release for the PlayStation version. [5] [6] Super Teeter (May 1999). "Micro Machines 64 Turbo". GameFan. Vol.7, no.5. Shinno Media. p.41 . Retrieved 8 November 2020. a b c Bad Hare (March 1998). "PlayStation ProReview: Micro Machines V3". GamePro. No.114. IDG. p.95.

The team at Codemasters knew the tide was turning. It decided to target nascent racing genres – namely, those ostensibly popular with Brits in the late 90s – such as TOCA Touring Cars and Colin McRae Rally. They were great games, to their credit; the two new franchises retained a thin line between arcade and simulation, which at that point still meant just being a bit more serious with the brake (compared to V3, you actually used the brake button). You could also drive a tank around a volcano in TOCA, which showed the developers’ sense of humour was still under there somewhere. But Codemasters wasn’t done with Micro Machines; the developers were just firing up the JCB to make a nice, deep grave for the series. – and ripped the heart out of Micro Machines Johnston, Chris (8 October 1997). "Codemasters Drives to Midway". GameSpot. Archived from the original on 20 April 1999 . Retrieved 7 August 2022. the home of classic gaming on the net". ClassicGaming. Archived from the original on 10 June 2007 . Retrieved 14 September 2009.

About The Game

Schneider, Peer (24 March 1999). "Micro Machines 64 Turbo Review". IGN. Ziff Davis . Retrieved 7 November 2020. The 93% review in Mega described Micro Machines 2: Turbo Tournament as "multi-player fun at its best". [12] See also [ edit ]

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