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Sega Mega Drive Console

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Also vital to the success of the Genesis was Sega of America’s determination to bring US developers on to the console. There was an understanding that they wouldn’t beat the Super Nintendo with arcade conversions alone – they needed local talent. So they approached US studios such as Accolade, Spectrum Holobyte and, of course, Electronic Arts to support the console. Following the launch of the next-generation 32-bit Sony PlayStation and Sega Saturn, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995. [108] Sega underestimated the continued popularity of the Genesis and did not have the inventory to meet demand. [108] [109] Sega captured 43% of the dollar share of the U.S. video game market and claimed to have sold more than two million Genesis units in 1995, while Genesis software such as Vectorman remained successful, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe". [109] Nakayama's decision to focus on the Saturn, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation. [108] By contrast, Nintendo concentrated on the 16-bit home console market, as well as its successful handheld, the Game Boy, and took in 42% of the video game market dollar share without launching a 32-bit console. [108] Following tensions with Sega Enterprises, Ltd. over its focus on the Saturn, Kalinske, who oversaw the rise of the Genesis in 1991, lost interest in the business and resigned in mid-1996. [110] Marriott, Scott Alan. "Pioneer LaserActive – Overview". AllGame. Archived from the original on October 19, 2012 . Retrieved July 2, 2013. Clements, Matthew T.; Ohashi, Hiroshi (October 2004). "Indirect Network Effects and the Product Cycle: Video Games in the U.S., 1994–2002" (PDF). NET Institute. pp.12, 24. Archived (PDF) from the original on March 7, 2016 . Retrieved September 21, 2011. The Mega Drive II was a redesign in 1993 to be a cut cost version, both in manufacture and retail. It was much smaller and square in shape compared to the original.

Beuscher, David. "Sega Genesis - Overview". Allgame. Archived from the original on January 2, 2010 . Retrieved October 5, 2013. DF Developers: Brand New Mega Drive/Genesis Games With Bitmap Bureau and Big Evil Corp [Sponsored]. YouTube: Digital Foundry. October 25, 2020. Archived from the original on November 1, 2020 . Retrieved November 21, 2020. a b c Sato (November 5, 2018). "Former Sega President Talks About Making The Mega Drive To "Beat Nintendo" ". Siliconera. Archived from the original on November 6, 2018 . Retrieved November 5, 2018. P Wilson, Johnny L. (June 1993). "The Software Publishing Association Spring Symposium 1993". Computer Gaming World. p.96. Archived from the original on July 2, 2014 . Retrieved July 7, 2014.Harris, Craig (February 21, 2006). "Top 10 Tuesday: Worst Game Controllers". IGN. Archived from the original on January 14, 2007 . Retrieved August 7, 2009. Main articles: Videogame Rating Council and 1993 congressional hearings on video games VRC MA-13 rating, as applied to Mortal Kombat for the Genesis Buchanan, Levi (March 20, 2009). "Genesis vs. SNES: By the Numbers". IGN. Archived from the original on February 17, 2012 . Retrieved January 19, 2011. The Mega Drive initially competed against the 8-bit Nintendo Entertaiment System (NES), over which it had superior graphics and sound. Nonetheless, it had a hard time overcoming Nintendo's ubiquitous presence in the consumer's home and the huge catalogue of popular games already available for it. In an attempt to build themselves a significant consumer base, Sega decided to focus on slightly older buyers, especially young men in their late teens and early 20s who would have more disposable income and who were anxious for more "grown-up" titles with more mature content and/or more in-depth gameplay. How Sega Built the Genesis". Polygon. Vox Media. February 3, 2015. Archived from the original on November 3, 2015 . Retrieved November 23, 2015.

Melanson, Donald (November 13, 2007). "Brazil's TecToy cranks out Mega Drive portable handheld". Engadget. Archived from the original on October 12, 2013 . Retrieved January 23, 2007.a b Beuscher, David. "Sega Genesis – Overview". AllGame. Archived from the original on January 2, 2010 . Retrieved October 5, 2013. Duke Nukem 3D (Mega Drive)" (in Portuguese). Jogorama. Archived from the original on January 16, 2014 . Retrieved January 15, 2014.

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