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The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

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ZTS2023
Joined in 2023
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The Relics are for people with money. This is why you should graduate from college and get a real job.

Bag of Preparation - At the start of each combat, draw 2 additional cards. Very nice relic and I often buy it when I see it if I have the extra gold. Makes setup easier, doubly useful with Gambling Chip. Move to 1972 and go into "A" room. There, move to 2012. Then go down into the hole in the floor on the right. While it’s no help against the Corrupt Heart or single enemies, it’s great for crowd control and area of effect poison damage. Best Poison Combos Prof Steve Peters uses his Chimp Mind Management Model to help parents, teachers and carers understand the neuroscience behind unconscious beliefs and habits that may be silently guiding children's emotions, thinking and behaviours. Red Skull - While your HP is at or below 50%, you have 3 additional strength - Can be quite good with shiv, especially on high ascension where you'll never be at max HP, and also good synergy with meat on the bone, allowing you to risk taking a bit of damage to boost your own. Might be worth taking in some circumstances, but most of the time I'd spend my gold on other things.The first book, Chimp Paradox, was great for SELF improvement and understanding how the mind works however, this book guides parents on how best to nurture and communicate with children so that wrongful or unhelpful beliefs aren't inadvertently adopted by the child. Inside the room you will find an old man lying on the floor in the corner. Talk to him. He will give you a little time machine.

If you are going to play an Acrobatics during a turn, play it first. You might change your mind about what to play once you see what you draw. So, the common relic we obtained was the Bag of Preparation (At the start of each combat, draw 2 additional cards). This is pretty great for the Silent overall, as she is very dependent on getting vital cards out on her first turn. However, it's pretty worthless this early in Act 1 as drawing an additional strike and defend on the first turn is still useless. Jump to the future and set the vines on fire with your burning twig. Use the fire extinguisher to put out the blaze. Card Removal - I always remove all of my strikes before any of my defends, the only exception being when you get a lot of removals early in the game from events before you've added damage cards, because you may need those strikes to end encounters with buff/building debuff mechanics early.The Specimen transfers any Poison an enemy has when it dies to another random enemy. Obviously, this is insane in our build. WLP+ is the obvious choice at this point. I have a Wraith Form+, a Bullet Time, and 2 Catalysts. Being able to hold a second card is very important now.

The second boss for Act 3 should not be a major issue regardless of which one it is. We would probably prefer Time Eater over the Awakened One though since Time Eater doesn't have helpers and his cleanse will not do much if we nuke him with two catalysts before he hits half HP. Strengths Using special amplification cards can lead to us dealing over 100 points of poison a round

I used to think this card was bad, but man was I wrong. It can be difficult to see the impact of the next turn card draw, but that is a huge factor of what makes this card good. Additionally, the high impact damage, especially when upgraded, makes it fantastic for frontloading damage, and also allows you to focus your front loaded damage into fewer cards so you're drawing your powers and defensive cards when you need them. Mid priority upgrade. Move to 1972 and go to the basement. Cut the door near the wine cabinets with an ax. Go inside and take the lava lamp.

Exit the elevator and move to the future (in 2012). Take a 4 level green card from the skeleton's hand. As soon as you enter, turn on the light by pressing the switch to the right of the door. There is a small key on the wall. Take it and leave the house. Utilizing the Silent’s discard cards, we can remove most curses we acquire during random encounters. Therefore, I advise obtaining relics and extra gold during random events and getting rid of the curse during combat or later at the merchant’s shot. The title may or may not be a trademark infringement, but this guide consists of my original thoughts on how to play Slay the Spire. This guide is focused on the Silent but some of the general ideas will hold true for the other characters. The goal of this guide is to teach you how to think about Slay the Spire more than a step-by-step walkthrough. We will be working under the assumption that you roughly know how to play the game and are here to learn how to play better. Together, we shall go through an A20 run and I will try to explain my decision making process to you. I think this guide is exceptionally good because I started writing it at the same time as I was doing the run thus leaving the fate of the run completely uncertain.

Cloak and Dagger+ gives us two shivs. It'd be really good if we had something that synergized with shivs. We don't. For boss relics, we have only one specific standout, but it is an exceptional one. Wrist Blade increases the damage of all our 0-cost cards by 4. It is another redundancy with Accuracy and I love it. Mercury Hourglass - At the start of your turn, deal 3 damage to ALL enemies. Useful-ish for Silent because fights tend to take awhile, and lets you turtle up a bit better, but not really worth buying.

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