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Scorn: The Art of the Game

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Alien Landmass: An interesting example, as Scorn combines both influences from Beksinski and Giger. For the majority of the architecture and Humanoid design, it is blatantly Giger. But for the natural landscape itself as well as the Crater creatures, it is more in line with the desolated, decaying and barren nightmares of Beksinski.

SCORN ART BOOK! : r/Scorn - Reddit SCORN ART BOOK! : r/Scorn - Reddit

An in-depth look into Scorn’s unique aesthetic. This artbook includes a curated collection of in-game art with never-before-seen imagery and concept designs. Scorn: The Art of the Game by Titan Books – eBook Details The Tower is the second cut location from the game; it was supposed to be a towering reddish skyscraper right after venturing through the Blasted Labyrinth. Most notably, in the artbook the Tower is in almost pristine condition compared to its barren and harsh environment.Addeddate 2023-01-08 00:47:50 Identifier scorn-the-art-of-the-game Identifier-ark ark:/13960/s23x73mfhdz Ocr tesseract 5.2.0-1-gc42a Ocr_autonomous true Ocr_detected_lang en Ocr_detected_lang_conf 1.0000 Ocr_detected_script Latin Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels. Teleporting Keycard Squad: New enemies will crawl out of the walls after certain switches are pulled.

Scorn - Reddit Artbook pdf : r/Scorn - Reddit

Inspired bio-punk body-horror aesthetic revolves heavily around the melding of flesh and machinery inspired a la Zdzisław Beksiński and H.R. Geiger. It looks like a dark story of creation. Possibly the most viscerally unsettling games I've seen. It starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded on the floor, which he then breaks out of. The game's first section comprises of how the player got there. From Bad to Worse: The protagonist goes from wandering a wide, lifeless wasteland to a labyrinthine underground that is still very much alive in the worst possible ways. English, French, Italian, German, Spanish, Spanish (Mexico), Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese, Portuguese-Brazil, Romanian, Russian, Simplified Chinese, Swedish, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Arabic, Thai Stealth Pun: One of the many tools in the environment seems to be a buzzsaw that looks skeletal in structure. In case you were wondering, yes, it is indeed a literal bone saw.

NOTE FROM THE PUBLISHER

The game is visceral and terrifying, a triumph of design and visual storytelling. There is no story to be found in the game, but I did perceive a sinister scaffolding holding up the various elements of the environment and the player’s journey through its blood-soaked corridors of metal and skin.

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