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Even more curious, the GDDR6 memory is clocked at 14Gbps compared to the 12Gbps speed on the 1660 Ti.
The display of third-party trademarks and trade names on this site does not necessarily indicate any affiliation or the endorsement of PCMag. Considering Shadow and Rise both run on the same engine, I'd imagine that some of the driver quirks that are messing with Shadow of the Tomb Raider might have carried over here.DrMOS, originally only available for high-end server CPUs, is now available in all its glory in the next generation of Palit graphics cards. This benchmark does incorporate ray tracing, but it's done in software, not hardware, and thus doesn't utilize the RT cores of the one RTX 20-series card in these charts. We've seen this in a few games and with Project Cars 2 we have yet another example where the extra memory bandwidth leads to no performance uplift, just an extra frame for the 1660 Super over the non-super version.
Traditional Fan Blade: This design ensures a steady and consistent airflow, maintaining the right temperature for peak performance. As alluded to earlier, we've got a mix of AAA titles in here as well as some more optimized, multiplayer-focused titles, since that is the primary metric by which Nvidia is hoping the GTX 1660 Super line is ultimately measured by.Short of running benchmarks, no one is going to be able to discern a 5 percent difference, and tweaking one or two settings down a notch would make up for that deficit. All three cards—the GeForce GTX 1660, the GTX 1660 Ti, and the GTX 1660 Super—are based off the "Turing"-architecture TU116 die from Nvidia. Studio combines NVIDIA GeForce GPUs with exclusive NVIDIA Studio Drivers designed to supercharge creative applications. There's driver support for DirectX Raytracing (DXR), but generally speaking you won't get much above 30 fps even at 1080p with the GTX 1660 models. That's small by most card standards, and plenty petite enough to fit in many compact builds, if you so choose.