276°
Posted 20 hours ago

AOC Gaming 24G2SPU - 24 Inch FHD Gaming monitor, 165Hz, IPS, 1ms MPRT, Height Adjust , Speakers , freesync premium, USB HUB (1920 x 1080 @ 165Hz, 250 cd/m², HDMI 1.4 / DP 1.2 / USB 3.2), Black

£84.995£169.99Clearance
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About this deal

Installation and recycling are available on large items (large kitchen appliances and TVs over 40”) and can be selected during the checkout process. A key concept explored in the article is ‘perceived blur’, which is contributed to by both the pixel responses of the monitor and the movement of your eyes as you track on-screen motion. Some of the key ‘talking points’ for this monitor have been highlighted in blue below, for your reading convenience. Standing out in such a clear way due to there being very little perceived blur due to eye movement to mask it. DisplayPort allows for a range of devices to quickly and easily connect to your screen, delivering higher resolution, faster refresh rate and video transmissions free from input lag.

Adjust grey levels for better picture detail and brighten dark areas or sink them back into blackness on the fly, without affecting the rest of the display. A mild LBL setting, reducing the blue channel a fair bit from factory defaults whilst maintaining a strong green channel.The minimum brightness of this screen was too high for appropriate capture and comparison of the screen with a printed sheet of shades. Dimensions, weight and color Information about the dimensions and the weight of the specific model with and without stand as well as the colors, in which it is offered to the market. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. You can download our ICC profile for this model, which was created using our ‘Test Settings’ as a base.

The monitor performs many other transitions more rapidly and it certainly makes better use of its 165Hz refresh rate than competing VA models, overall. Further up the screen you can see a bit of overshoot behind the object and quite bold strobe crosstalk in front. The vertical frequency/refresh rate shows how many times in a second the image on the screen is refreshed.This setting therefore helps to cut down on the colour gamut without profiling, including in applications that aren’t colour managed – but does so with some inaccuracies. For our ‘Test Settings’ we significantly reduced brightness and made some colour channel adjustments with ‘Color Temp. Even then the weaknesses are not massive, but it produces some ‘powdery’ trailing that is a bit bolder and therefore has a more significant impact on perceived blur compared to transitions confined to medium shades. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference. In this case the monitor certainly provided extension beyond sRGB in some regions of the gamut, so the natural environments in the game were presented with more ‘pop’ than intended by the developers.

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